FANTAVOICE / TOOLS

Defence modifier calculator

Type the goalkeeper's mark and those of the defenders you fielded: you get the defence average and the bonus points. Marks count, not fantasy points, and only the three highest defenders enter.

Defence modifier—type the marks above

The thresholds in use

Below the first threshold the modifier is zero: it is a bonus, not a penalty. No league applies it negatively, but check your own rules.

Your league's variant

Every platform implements the modifier its own way, and it is the rule that causes the most arguments once the season starts. If your league's rulebook does not state it, now is the time: two lines are enough.

GUIDE / THE DEFENCE SUM

How the defence modifier is calculated

Which marks count, which stay out, and the two mistakes that spoil the sum when it is done by hand.

How to use it, in thirty seconds

Type the goalkeeper's mark and those of the defenders you fielded, one per box. A player who did not play — no mark — is left empty: it is not a zero, it simply does not exist for this sum.

The result appears as you type: the defence average and the points added to your matchday total. Below it you also see how far the next threshold is, which is the figure that matters when deciding whether to change a defender next week.

Marks, not fantasy points: the first mistake

The modifier uses raw marks, not fantasy points. A defender who gets a 6 and scores is worth 9 in the team total, but stays a 6 in the defence average: the goal has already been paid once, and is not counted twice.

This is the most common mistake when doing the sum by hand, because the column you read for the total is precisely the fantasy-points one. It changes the result in no symbolic way: a single defender's goal counted by accident moves the average by almost a full point, and can hand you three bonus points your league does not recognise.

Why there are five boxes and only three count

Only the three highest marks among the defenders enter the average. Fielding four or five does not dilute anything: it buys a margin, because if one defender leaves without a mark in the fifth minute and only two remain, the modifier does not apply at all.

This is the one point where the modifier also decides your line-up: with a back three you are betting the modifier on a single injury. People who use it field four or five defenders even when the formation would not ask for it.

A worked example

Goalkeeper 6, defenders 6.5 — 6 — 7 — 5.5. The three highest defender marks are 7, 6.5 and 6: the 5.5 stays out. The average is (6 + 7 + 6.5 + 6) divided by four, that is 6.38, and the modifier is +1.

Now change one thing only: the goalkeeper gets 7 instead of 6. The average becomes (7 + 7 + 6.5 + 6) divided by four, that is 6.63, and the bonus goes from +1 to +3. Two points of difference for half a mark from the goalkeeper: that is why, in a league with the modifier, the goalkeeper stops being whatever is left of the budget.

Note what did not change: raising the 5.5 to a 7 would have moved nothing, because that mark does not enter the average anyway. The fourth defender is insurance, not a contribution.

The variants, and why to check first

The most common version awards +1 from 6, +3 from 6.5, +4 from 7, +6 from 7.5 and +8 from 8. But some leagues exclude the goalkeeper from the average, others start awarding from 5.5, others count four defenders instead of three: all three are options here, and the sum updates accordingly.

If your league's rulebook does not say which version it uses, now is the time to write it. The modifier is the rule that causes the most arguments once the season starts, precisely because every platform implements it its own way, and two lines written in August are worth an hour of argument in February.

What to read next

Guide

The defence modifier, properly explained

How it is calculated, when it applies, what it is really worth, and why it changes how you spend at the auction.

Tool

Score calculator

Eleven marks with bonuses become the total, the goals and the result. Your league's rules can be changed and are remembered.

Tool

Budget split

How many credits per role, and how many to keep aside so you can still fill every slot.